![]() Don't worry about changing over to OpenGL 1.4, Yamagi's new keybindings and soundtrack fix will still work. The value for OpenGL 1.4 is "gl1", the value for OpenGL 3.2 is "gl3". This line changes your rendering mode from Yamagi's OpenGL Version 3.2, back to Quake II's original OpenGL Version 1.4. Make sure you've replaced the '.txt' file extentsion to '.cfg' or else this will not work correctly.Įnter the following line in your auto executable: If there is no auto executable, create one by making a new text file and renaming it from 'New Text Document.txt' to 'autoexec.cfg'. Once in the baseq2 folder, open the auto executable file (autoexec.cfg). The fix for this issue according to the Steam guide, Quake II Fix Guide - Getting a Black Screen with Yamagi? (replace 'My Documents' with the Mac equivalent): ~/.yq2 (unixoid platforms) or My Documents\YamagiQ2 (Windows). Yamagi Quake II runs on nearly all common platforms including FreeBSD, Linux, OpenBSD, Windows and OS X. It works perfectly on modern processors and operating systems. Yamagi Quake II saves its configuration, savegames and screenshots to Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. The value "gl1" is for OpenGL 1.4, and the value "gl3" is for OpenGL 3.2.Īccording to the Yamagi Quake II Documentation: My computer hardware doesn't like OpenGL 3.2, so I had to bump it back down to OpenGL 1.4. This explains why stock Quake II ran normally before and why I got a black screen after installing Yamagi. Yamagi bumps this up to OpenGL 3.2 by default once you install it. Quake II's OpenGL renderer is OpenGL 1.4. This is common for a lot of old computer games from the 90's. I knew it must have been some sort of graphics hardware related issue, but it was reading Yamgi's cvar list that tipped me off on how to fix it.īack in the 90's you could run Quake II in software renderer mode, or in OpenGL if you had the fancy hardware to support it. I went to Yamagi's base folder, created an auto executable, and entered the following line. Has anyone else had this before? How do I fix it? Thanks. I normally play Quake II on a different PC using Yamagi, Steam and Windows 10, and have never had this problem. Running Quake II stock on Windows 7 is just fine after having manually enabled Windows compatibility mode. I am running Quake II through Steam on a Windows 7 PC, with the Yamagi Patch installed. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.When launching Quake II I get a completely black screen, however all the audio still runs normally. This mod also has a few shortcomings widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). The ingame method uses a simple linear filter an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. 1 ALSA support can be added by compiling the source code from Icculus version. OSS is used in official native Linux version. 10.11 Play the expansions with KMQuake II.10.8 "No Input arguments" when running the launcher (GOG.com version).10.7 Game does not launch (Intel HD Graphics).10.6 Frame rate issue in software renderer.10.5 Window border visible in fullscreen mode (Software mode).10.4 Windows Vista and 7 colours issue (Software mode).10.2 No CD music in Microsoft Store and Steam version. ![]() 10.1 Saves won't load with "function pointers have moved" error with 'The Reckoning' and 'Ground Zero' expansion (GOG.com version).
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